Putting together a large test map using the tileset created over the last week has proven to be useful. You get to discover tiles you didn’t think of such as rounded outer walls, for use with towers etc.
What I also discovered is that the monster/animal/creature tokens have a shadow opacity set too low. I will fix that first thing in the morning and send out an updated batch of those. Another thing is the player tokens being slightly too large compared to everything, so I’ll size adjust those too and send out a new download.
Posting the preview map is also something I’ll be doing. Looking at the time, it’s 2:35am, I guess it’s time for some sleep again..